I think that at some point, every GM (and quite possibly every player too) has entertained the thought of running an evil campaign, or at least playing an evil character. You've thought deeply about the problems that evil parties face at both the game and metagame level, and you've come up with plausible, playable solutions. 5e is a "loose" enough system that it easily allows for this. As you already note, we have a sidebar that says exactly what you are suggesting. Well, Fire Mountain Games (the company that was gracious enough to produce this fine product) sums up the campaign fairly well: “Way of the Wicked” is a 7-book adventure path for evil PCs featuring 20 levels of irredeemable villainy compatible with The Pathfinder RPG. There is some new crunch (mostly optional) -- a new method of rolling up characters, a new trait system based on your wicked past, a new monster, and a couple of new magic items. I've been running the Age of Worms AP on and off, and like NoMessiah said above, mostly by doing it on the fly. -- I really like that you took several pages to discuss the most common problems with evil parties (PVP, squick factor, etc.) It has two lead designers, but they get a lot of help from freelancers for various aspects of what they do (e.g. 1st secret: Gawg has plans to eat his parents for their lack of fair treatment of him. The fools, that's more than you need to break out. Fire Mountain Games. For this, he has crafted a diabolical plan utilizing nine teams to create unrest and thwart attempts to solve the problems he’ll create. Here are the titles and tenative release schedule of the six PDFs. My players have shown interest in playing an evil campaign connected to their past campaigns and way of the wicked fits perfectly but we play 5th ed. The concerns above are actually pretty minor. Let’s cover some of the technical aspects of the book first. They can pass for human without using the Disguise skill. I have posted a review, though not as in depth as Alzrius. Dreamscarred Press is basically just two guys. People dream up conspiracy theories to help make sense of things. The fate of the captain and his crew, that's a big one. The challenges are diverse, from infiltration to puzzles to deception to combat. More good than bad. They burned you first. This is first and foremost an adventure. Few nitpicky holes in the veil item and how itbrelates to casters. What happens to a class feature that grants Combat Expertise (removed by the fix) as a bonus feat or any other Feat which has been removed by this system? It extends and modifies the Revised 3rd edition Dungeons & Dragons (D&D) game rules published by Wizards of the Coast under the Open Game License.