[24] The Dreamcast port became the basis of the Half-Life port for PlayStation 2, released in late 2001. Later, with most of the main adjustments made, the team included means to benchmark players' actions which they then collected and interpreted statistically to fine-tune levels further. [78] Its domestic sales during 1999 reached 290,000 copies by the end of September. [34], Half-Life: Source had been criticized for not fully using many of the features of the Source engine found in Half-Life 2, as it still uses textures and models from the original game. : HL:VR But The AI Is Self-Aware Edition", "In Half-Life's improv scene, anyone can speak for Gordon Freeman", "YouTube comedy series Freeman's Mind arrives in Half-Life 2", https://en.wikipedia.org/w/index.php?title=Half-Life_(video_game)&oldid=983903308, Video games developed in the United States, Video games with variable translation control, All Wikipedia articles written in American English, Pages using collapsible list with both background and text-align in titlestyle, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles with unsourced statements from November 2019, Articles using Video game reviews template in single platform mode, Wikipedia articles with MusicBrainz release group identifiers, Wikipedia articles with WorldCat-VIAF identifiers, Creative Commons Attribution-ShareAlike License, This page was last edited on 16 October 2020, at 23:11. The Half-Life software development kit served as the development base for many multiplayer mods, including the Valve-developed Team Fortress Classic and Deathmatch Classic (a remake of Quake's multiplayer deathmatch mode in the GoldSrc engine). Besides introducing a wholly new and alien setting, it also featured a number of low-gravity jumping puzzles. [107] Other mods such as Counter-Strike and Day of Defeat (DOD) began life as the work of independent developers (self-termed "modders") who later received aid from Valve. Counter-Strike: Condition Zero, Day of Defeat: Source, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Opposing Force, Ricochet, Half-Life, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life 1: Source, Half-Life 2: Episode One, Portal, Half-Life 2: Episode Two, Left 4 Dead, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive, Team Fortress 2, Dota 2, The Lab, Includes 8 items:
To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. [5], The game was initially inspired by FPS games Doom (1993) and Quake (1996), Stephen King's 1980 novella The Mist, and a 1963 episode of The Outer Limits titled "The Borderland". Later updates added a field of view option, support for OS X and Linux, an optional high-definition texture pack, among other improvements. Computer Gaming World's Jeff Green said that the game "is not just one of the best games of the year. [19] The film's protagonist is a journalist who infiltrates the Black Mesa Research Facility, trying to discover what has happened there. [35] Black Mesa, a fan-made remake of Half-Life utilizing the Source engine, began development in 2005[36] and was released as a free download on September 14, 2012, lacking only the final Xen chapter. [11] Novel features of the artificial intelligence included fear and pack behavior. [9], Valve struggled to find a publisher, as many believed the game was too ambitious for a first-time developer. [16], Half-Life was released in November 1998. [13][14] By September 1997, the team found that while they had built some innovative aspects in weapons, enemies, and level design, the game was not fun and there was little design cohesion. For the most part the player battles through the game alone, but is occasionally assisted by non-player characters; specifically security guards and scientists who help the player; the guards will fight alongside the player, and both guards and scientists can assist in reaching new areas and impart relevant plot information. [65][66] Holding a position in the weekly top 10 for the rest of February,[66][67] it climbed to fourth for the month. Sign in to add your own tags to this product. There is more than one way to buy this game. [45], According to Newell, Half-Life was budgeted with the expectation of lifetime sales around 180,000 units. The spectrometer explodes, creating a "resonance cascade" that opens a portal to another dimension, Xen. They took a novel approach of assigning a small team to build a prototype level containing every element in the game and then spent a month iterating on the level. [85] As of November 16, 2004, eight million copies of the game had been sold,[86] by 2008, 9.3 million copies had been sold at retail. The player controls Freeman 20 years after the Black Mesa incident in the dystopic City 17, where he joins a rebellion against an alien regime. It introduced several new weapons, new non-player characters, both friendly and hostile and new, previously unseen areas of the facility. [32] Half-Life: Source is available with special editions of Half-Life 2, or separately on Steam. [13] The collaboration proved successful, and once the cabal had come to decisions on types of gameplay elements that would be needed, mini-cabals from other departments most affected by the choice were formed to implement these elements. [3], The game regularly integrates puzzles, such as navigating a maze of conveyor belts or using nearby boxes to build a small staircase to the next area the player must travel to. Team Fortress Classic, Day of Defeat, Gunman Chronicles (2000, a futuristic Western movie-style total conversion with emphasis on its single-player mode) and Sven Co-op were also released as standalone products. In 2004, GameSpy held a Title Fight, in which readers voted on what they thought was the greatest game of all time, and Half-Life was the overall winner of the survey. Two expansion packs by outside developer Gearbox Software have been released for the PC version: Half-Life: Opposing Force (1999) and Half-Life: Blue Shift (2001). Popular user-defined tags for this product: Check out the entire Half-Life Franchise on Steam. [75], After maintaining the 16th place for May in the US,[76] Half-Life exited PC Data's monthly top 20 in June. [6] Valve eventually modified 70%[citation needed] of the engine's code, adding skeletal animation and Direct3D support. Valve ported Half-Life to its Source engine in 2004, while a third-party remake, Black Mesa, was released in 2020. [54] PC Data declared Half-Life November's sixth-best-selling computer game in the United States,[55] a position it held for the month of December. Half-Life is a first-person shooter that requires the player to perform combat tasks and puzzle solving to advance through the game. Juni 2020 um 15:49 Uhr bearbeitet. [103] GameSpot inducted Half-Life into their Greatest Games of All Time list in May 2007. Both tools were significantly updated with the release of the version 1.1.0.0 patch. Membership in the main cabal rotated since the required commitment created burnout. [87] Guinness World Records awarded Half-Life the world record for Best-Selling First-Person Shooter of All Time (PC) in the Guinness World Records: Gamer's Edition 2008. [13], Much of the detail of Half-Life's development has been lost; according to employee Erik Johnson, two or three months before release, their Visual SourceSafe "exploded"; logs of technical changes from before the final month of development were lost, and code had to be recovered from individual computers. [91] IGN described it as "a tour de force in game design, the definitive single player game in a first-person shooter". In Xen, Gordon encounters the remains of researchers before him and defeats Gonarch, a huge egg-laying headcrab. [84] Edge noted in 2003 that "a significant number of the 7.5m copies of the PC version were bought because the game offered such potential for community-driven expansion". Valve also released a software development kit, enabling developers to modify the game and create mods. Vast Open World. It was followed by the episodic games Half-Life 2: Episode One (2006) and Half-Life 2: Episode Two (2007). Sign in to add your own tags to this product. There, he discovers Xen specimens collected before the incident. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. [46] However, following its November 19 release,[47] the game became a surprise hit. - 96% of the 38,955 user reviews for this game are positive. [13] The team developed three theories about what made the level fun. Read more about it in the, There are no more reviews that match the filters set above, Adjust the filters above to see other reviews. They also produced a 30-page document for the narrative, and hired science fiction novelist Marc Laidlaw to help manage that script. It was ported to the PlayStation 2 in 2001, along with another expansion Half-Life: Decay, and to macOS and Linux in 2013. Diese Seite wurde zuletzt am 25. It’s the story of an impossible fight against a vicious alien race known as the Combine, set between the events of Half-Life and Half-Life 2. Valve co-founder Gabe Newell said the team aimed to create an immersive world rather than a "shooting gallery". Sign in to add this item to your wishlist, follow it, or mark it as not interested. [15] For example, the opening train ride was conceived after an engineer implemented train code for another concept. However, it does take advantage of vertex and pixel shaders for more realistic water effects, as well as Half-Life 2's realistic physics engine. [51] It placed between sixth and eighth on PC Data's weekly charts through the end of December,[52][53][54] and its ARP rose back to $45 by the week ending January 2. [57], In January 1999, Half-Life debuted at #3 on Chart-Track's computer game sales rankings for the United Kingdom,[58] and remained in PC Data's weekly top 10 for the entire month, peaking at #4. Late in the game, the player receives a "long jump module" for the HEV suit, which allows the player to increase the horizontal distance and speed of jumps by crouching before jumping. The PlayStation 2 version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[82] indicating sales of at least 100,000 copies in the United Kingdom. [13], The cabal produced a 200-page design document detailing nearly every aspect of the game. They have developed teleportation technology that allows Gordon to travel to Xen, where he is tasked to stop the entity.